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Virtual Locomotion: A Survey

  • Majed Al Zayer*
  • , Paul MacNeilage
  • , Eelke Folmer
  • *Corresponding author for this work

Research output: Contribution to journalReview articlepeer-review

163 Scopus citations

Abstract

Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has been a fundamental appeal of 3D applications for decades, facilitating this in VR has been quite a challenge. Over the past decades, various virtual locomotion techniques (VLTs) have been developed that aim to offer natural, usable and efficient ways of navigating VR without inducing VR sickness. Several studies of these techniques have been conducted in order to evaluate their performance in various study conditions and virtual contexts. Taxonomies have also been proposed to either place similar techniques in meaningful categories or decompose them to their underlying design components. In this survey, we aim to aggregate and understand the current state of the art of VR locomotion research and discuss the design implications of VLTs in terms of strengths, weaknesses and applicability.

Original languageEnglish
Article number8580399
Pages (from-to)2315-2334
Number of pages20
JournalIEEE Transactions on Visualization and Computer Graphics
Volume26
Issue number6
DOIs
StatePublished - 1 Jun 2020
Externally publishedYes

Bibliographical note

Publisher Copyright:
© 1995-2012 IEEE.

Keywords

  • Virtual reality
  • survey
  • taxonomy
  • virtual locomotion
  • virtual navigation

ASJC Scopus subject areas

  • Software
  • Signal Processing
  • Computer Vision and Pattern Recognition
  • Computer Graphics and Computer-Aided Design

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