Abstract
We present a preliminary exploration of an architectural optimization process towards a computational tool for designing environments (e.g., building floor plans). Using dynamic crowd simulators we derive the fitness of architectural layouts. The results of the simulation are used to provide feedback to a user in terms of crowd animation, aggregate statistics, and heat maps. Our approach automatically optimizes the placement of environment elements to maximize the flow of the crowd, while satisfying constraints that are imposed by the user (e.g., immovable walls or support bearing structures). We take steps towards user-in-the-loop optimization and design of an environment by applying an adaptive refinement approach to reduce the search space of the optimization. We perform a small scale user study to obtain early feedback on the performance and quality of our method in contrast with a manual approach.
Original language | English |
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Title of host publication | CHI EA 2016 |
Subtitle of host publication | #chi4good - Extended Abstracts, 34th Annual CHI Conference on Human Factors in Computing Systems |
Publisher | Association for Computing Machinery |
Pages | 2119-2125 |
Number of pages | 7 |
ISBN (Electronic) | 9781450340823 |
DOIs | |
State | Published - 7 May 2016 |
Externally published | Yes |
Event | 34th Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2016 - San Jose, United States Duration: 7 May 2016 → 12 May 2016 |
Publication series
Name | Conference on Human Factors in Computing Systems - Proceedings |
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Volume | 07-12-May-2016 |
Conference
Conference | 34th Annual CHI Conference on Human Factors in Computing Systems, CHI EA 2016 |
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Country/Territory | United States |
City | San Jose |
Period | 7/05/16 → 12/05/16 |
Bibliographical note
Publisher Copyright:© 2016 Authors.
Keywords
- Architectural optimization
- Crowd simulation
- User-in-the-loop design
ASJC Scopus subject areas
- Software
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design