Tourism-Based Gamification as a Platform for Engagement and Co-Creation during COVID-19: Framework and Propositions

Raouf Ahmad Rather, Dhouha Jaziri, Ali Asad, Zahoor Ahmad Parrey, Ashaq Hussain Najar

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

1 Scopus citations

Abstract

The persistent effect of COVID-19 pandemic on our lives offers novel opportunities to study gamification-based customer engagement (CE) and brand co-creation (BC) in tourism. Although CE/BC research has developed key insight, most works to date investigate CE/BC under free-market regular situations, generating a significant gap about its manifestation under less-regular situations during COVID-19 crises. Based on review, we develop a framework of tourism gamification-based CE/BC, as summarized in our set of propositions. The framework shows gamification adaptation and their respective effects on CE/BC. The framework also maps the effects of CE on brand-based co-creation, loyalty, and word-of-mouth in immediate pandemic. This chapter generates key managerial implications, involving the implementation of differing marketing (tourism) strategies/tactics to foster CE, co-creation, loyalty, and word-of-mouth during epidemic. By investigating the impacts of tourism gamification-based CE/BC during pandemic, this chapter contributes novel insight.

Original languageEnglish
Title of host publicationBrand Co-Creation Tourism Research
Subtitle of host publicationContemporary Issues and Challenges
PublisherApple Academic Press
Pages159-176
Number of pages18
ISBN (Electronic)9781000778960
ISBN (Print)9781774912515
DOIs
StatePublished - 1 Jan 2023

Bibliographical note

Publisher Copyright:
© 2024 Apple Academic Press, Inc.

Keywords

  • brand co-creation
  • customer engagement
  • gamification
  • loyalty
  • pandemic
  • tourism
  • word-of-mouth

ASJC Scopus subject areas

  • General Economics, Econometrics and Finance
  • General Business, Management and Accounting
  • General Arts and Humanities

Fingerprint

Dive into the research topics of 'Tourism-Based Gamification as a Platform for Engagement and Co-Creation during COVID-19: Framework and Propositions'. Together they form a unique fingerprint.

Cite this