Abstract
The persistent effect of COVID-19 pandemic on our lives offers novel opportunities to study gamification-based customer engagement (CE) and brand co-creation (BC) in tourism. Although CE/BC research has developed key insight, most works to date investigate CE/BC under free-market regular situations, generating a significant gap about its manifestation under less-regular situations during COVID-19 crises. Based on review, we develop a framework of tourism gamification-based CE/BC, as summarized in our set of propositions. The framework shows gamification adaptation and their respective effects on CE/BC. The framework also maps the effects of CE on brand-based co-creation, loyalty, and word-of-mouth in immediate pandemic. This chapter generates key managerial implications, involving the implementation of differing marketing (tourism) strategies/tactics to foster CE, co-creation, loyalty, and word-of-mouth during epidemic. By investigating the impacts of tourism gamification-based CE/BC during pandemic, this chapter contributes novel insight.
Original language | English |
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Title of host publication | Brand Co-Creation Tourism Research |
Subtitle of host publication | Contemporary Issues and Challenges |
Publisher | Apple Academic Press |
Pages | 159-176 |
Number of pages | 18 |
ISBN (Electronic) | 9781000778960 |
ISBN (Print) | 9781774912515 |
DOIs | |
State | Published - 1 Jan 2023 |
Bibliographical note
Publisher Copyright:© 2024 Apple Academic Press, Inc.
Keywords
- brand co-creation
- customer engagement
- gamification
- loyalty
- pandemic
- tourism
- word-of-mouth
ASJC Scopus subject areas
- General Economics, Econometrics and Finance
- General Business, Management and Accounting
- General Arts and Humanities