Tilt techniques: Investigating the dexterity of wrist-based input

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

116 Scopus citations

Abstract

Most studies on tilt based interaction can be classified as point-designs that demonstrate the utility of wrist-tilt as an input medium; tilt parameters are tailored to suit the specific interaction at hand. In this paper, we systematically analyze the design space of wrist-based interactions and focus on the level of control possible with the wrist. In a first study, we investigate the various factors that can influence tilt control, separately along the three axes of wrist movement: flexion/extension, pronation/supination, and ul- nar/radial deviation. Results show that users can control comfortably at least 16 levels on the pronation/supination axis and that using a quadratic mapping function for discre-tization of tilt space significantly improves user performance across all tilt axes. We discuss the findings of our results in the context of several interaction techniques and identify several general design recommendations.

Original languageEnglish
Title of host publicationCHI 2009
Subtitle of host publicationDigital Life New World - Proceedings of the 27th International Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
Pages1943-1952
Number of pages10
ISBN (Print)9781605582474
DOIs
StatePublished - 2009
Externally publishedYes
Event27th International Conference Extended Abstracts on Human Factors in Computing Systems, CHI EA 2009 - Boston, MA, United States
Duration: 4 Apr 20099 Apr 2009

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference27th International Conference Extended Abstracts on Human Factors in Computing Systems, CHI EA 2009
Country/TerritoryUnited States
CityBoston, MA
Period4/04/099/04/09

Keywords

  • Remote vs. local tilt control
  • Tilt discretization functions
  • Tilt-based interaction
  • Wrist dexterity

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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