Abstract
Drawing on social exchange theory, this article examines how consumers’ engagement with gamified branded mobile apps impacts different aspects of their gameful experience, which comprises accomplishment, competition, challenge, immersion, guidance, playfulexperience, andsocialexperience. We test the proposed conceptual model by drawing on data collected from 319 adult gamified app users from the emerging market of Pakistan, which was analyzed by using Partial Least Squares Structural Equation Modeling (PLS-SEM). The findings revealthat consumers’engagement with gamifiedbranded mobile apps in the emerging market context impacts each of the studied gameful experience dimensions, raising important theoretical and practical implications, as discussed in the article’s final section.
| Original language | English |
|---|---|
| Pages (from-to) | 216-247 |
| Number of pages | 32 |
| Journal | Organizations and Markets in Emerging Economies |
| Volume | 15 |
| Issue number | 2 |
| DOIs | |
| State | Published - 2024 |
Bibliographical note
Publisher Copyright:Copyright © 2024 Amir Abbasi, Linda D. Hollebeek, Maria Hassan, Ding Ting, Eliis Salm, Vytautas Dikcius.
Keywords
- branded mobile apps
- consumer engagement
- emerging markets
- gameful experience
- gamification
- gamified mobile apps
- social exchange theory
ASJC Scopus subject areas
- Business and International Management
- Development
- Finance
- Economics and Econometrics
Fingerprint
Dive into the research topics of 'The Impact of Consumer Engagement with Gamified Branded Apps on Gameful Experience in Emerging Markets: An Empirical Study'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver