The effect of three violent videogame engagement states on aggressive behavior: A partial least squares structural equation modeling approach

  • Amir Zaib Abbasi*
  • , Umair Rehman
  • , Khalil Hussain
  • , Ding Hooi Ting
  • , Helmut Hlavacs*
  • , Hamza Qummar
  • *Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

7 Scopus citations

Abstract

Debate on violent games and their effect on aggressive behavior remains inconclusive. This study aims to study the predicting role of cognitive, affective, and behavioral engagement states in violent videogames on aggressive behavior, which remains nebulous to date. We visited gaming zones and administered the study survey to collect data from violent videogame users. We collected 208 valid responses that were further analyzed. The present study used SmartPLS (3.3.3) software to perform partial least squares structural equation modeling (PLS-SEM) analysis in two stages. In the first stage, the measurement model assessment reported that cognitive, affective, behavioral, and aggressive behavior proved to be reliable reflective-formative composite constructs. Whereas, the second phase illustrated that cognitive engagement in violent videogames fails to impact aggressive behavior. The other two engagement states (affective and behavioral) in violent games showed a positive impact on aggressive behavior. Our study contributes to aggressive behavior literature by understanding how violent videogame engagement states impact aggressive behavior, which is crucial to recognize aggression so that steps can be taken toward addressing it. This study also contributes methodologically by utilizing the hierarchical component model (HCM) approach to estimate, specify, and validate the hierarchical structure of higher-order constructs (i.e., consumer violent videogame engagement dimensions (cognitive, affective, and behavioral) and aggressive behavior) as reflective-formative composite models.

Original languageEnglish
Article number918968
JournalFrontiers in Psychology
Volume13
DOIs
StatePublished - 10 Oct 2022

Bibliographical note

Publisher Copyright:
Copyright © 2022 Abbasi, Rehman, Hussain, Ting, Hlavacs and Qummar.

Keywords

  • affective
  • aggressive behavior
  • behavioral engagement
  • cognitive
  • consumer violent videogame engagement
  • hierarchical component model
  • reflective-formative

ASJC Scopus subject areas

  • General Psychology

Fingerprint

Dive into the research topics of 'The effect of three violent videogame engagement states on aggressive behavior: A partial least squares structural equation modeling approach'. Together they form a unique fingerprint.

Cite this