TY - GEN
T1 - TD(λ) and Q-learning based Ludo players
AU - Alhajry, Majed
AU - Alvi, Faisal
AU - Ahmed, Moataz
PY - 2012
Y1 - 2012
N2 - Reinforcement learning is a popular machine learning technique whose inherent self-learning ability has made it the candidate of choice for game AI. In this work we propose an expert player based by further enhancing our proposed basic strategies on Ludo. We then implement a TD(λ)based Ludo player and use our expert player to train this player. We also implement a Q-learning based Ludo player using the knowledge obtained from building the expert player. Our results show that while our TD(λ) and Q-Learning based Ludo players outperform the expert player, they do so only slightly suggesting that our expert player is a tough opponent. Further improvements to our RL players may lead to the eventual development of a near-optimal player for Ludo.
AB - Reinforcement learning is a popular machine learning technique whose inherent self-learning ability has made it the candidate of choice for game AI. In this work we propose an expert player based by further enhancing our proposed basic strategies on Ludo. We then implement a TD(λ)based Ludo player and use our expert player to train this player. We also implement a Q-learning based Ludo player using the knowledge obtained from building the expert player. Our results show that while our TD(λ) and Q-Learning based Ludo players outperform the expert player, they do so only slightly suggesting that our expert player is a tough opponent. Further improvements to our RL players may lead to the eventual development of a near-optimal player for Ludo.
UR - http://www.scopus.com/inward/record.url?scp=84871965110&partnerID=8YFLogxK
U2 - 10.1109/CIG.2012.6374142
DO - 10.1109/CIG.2012.6374142
M3 - Conference contribution
AN - SCOPUS:84871965110
SN - 9781467311922
T3 - 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012
SP - 83
EP - 90
BT - 2012 IEEE Conference on Computational Intelligence and Games, CIG 2012
ER -