Storytelling and puzzles in a software engineering course

M. R.K.Krishna Rao*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

11 Scopus citations

Abstract

Storytelling has been used from time immemorial as a powerful educational tool to exchange and propagate complex ideas. Similarly, puzzles have been known as stimulators of thinking and problem solving skills. Both storytelling and puzzles found their rightful place in primary and secondary education through the years. However, their value in higher education has only been recognized recently. This paper describes how these two educational aids can be used for motivating various concepts of software engineering.

Original languageEnglish
Title of host publicationProceedings of the Thirty-Seventh SIGCSE Technical Symposium on Computer Science Education
Pages418-422
Number of pages5
DOIs
StatePublished - 2007

Publication series

NameProceedings of the Thirty-Seventh SIGCSE Technical Symposium on Computer Science Education

Keywords

  • Active learning
  • Puzzles
  • Storytelling

ASJC Scopus subject areas

  • General Computer Science
  • Education

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