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StereoTrack: 180-degree Low-cost Acoustic Positional Tracking for Mobile VR Platforms

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

Positional tracking ensures high presence in Virtual Reality (VR). Though mobile VR has a large potential to bring VR to the masses, enabling positional tracking on mobile VR platforms has been a challenge. Existing implementations often rely on computer vision or require special sensors and are often computationally intensive, resulting in a low frame rate and reduced battery life. We present StereoTrack; a 180 positional tracking method using acoustic sensing which has a low computational overhead, and is minimalistic in terms of required hardware (a pair of speakers); which may allow for large scale adoption. A number of studies evaluate StereoTrack in terms of precision, accuracy, and effect on overall latency. We test the feasibility of StereoTrack in the context of two games that demonstrate its potential to enhance existing mobile VR interaction options.

Original languageEnglish
Title of host publicationCHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
PublisherAssociation for Computing Machinery, Inc
Pages143-154
Number of pages12
ISBN (Electronic)9781450359689
DOIs
StatePublished - 23 Oct 2018
Externally publishedYes
Event5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018 - Melbourne, Australia
Duration: 28 Oct 201831 Oct 2018

Publication series

NameCHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts

Conference

Conference5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018
Country/TerritoryAustralia
CityMelbourne
Period28/10/1831/10/18

Bibliographical note

Publisher Copyright:
Copyright is held by the owner/author(s).

Keywords

  • Acoustic tracking
  • Positional tracking
  • Virtual reality

ASJC Scopus subject areas

  • Human-Computer Interaction

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