Abstract
Positional tracking ensures high presence in Virtual Reality (VR). Though mobile VR has a large potential to bring VR to the masses, enabling positional tracking on mobile VR platforms has been a challenge. Existing implementations often rely on computer vision or require special sensors and are often computationally intensive, resulting in a low frame rate and reduced battery life. We present StereoTrack; a 180 ◦ positional tracking method using acoustic sensing which has a low computational overhead, and is minimalistic in terms of required hardware (a pair of speakers); which may allow for large scale adoption. A number of studies evaluate StereoTrack in terms of precision, accuracy, and effect on overall latency. We test the feasibility of StereoTrack in the context of two games that demonstrate its potential to enhance existing mobile VR interaction options.
| Original language | English |
|---|---|
| Title of host publication | CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts |
| Publisher | Association for Computing Machinery, Inc |
| Pages | 143-154 |
| Number of pages | 12 |
| ISBN (Electronic) | 9781450359689 |
| DOIs | |
| State | Published - 23 Oct 2018 |
| Externally published | Yes |
| Event | 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018 - Melbourne, Australia Duration: 28 Oct 2018 → 31 Oct 2018 |
Publication series
| Name | CHI PLAY 2018 - Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts |
|---|
Conference
| Conference | 5th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2018 |
|---|---|
| Country/Territory | Australia |
| City | Melbourne |
| Period | 28/10/18 → 31/10/18 |
Bibliographical note
Publisher Copyright:Copyright is held by the owner/author(s).
Keywords
- Acoustic tracking
- Positional tracking
- Virtual reality
ASJC Scopus subject areas
- Human-Computer Interaction
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