Quality of experience (QoE) assessment of games on workstations and mobile

Asif Ali Laghari*, Khalil ur Rehman Laghari, Kamran Ali Memon, Muhammad Bux Soomro, Rashid Ali Laghari, Vishal Kumar

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

33 Scopus citations

Abstract

Gaming is a growing hobby in the young generation around the world and games are played from different platforms such as personal computer (PC)/mobile applications, online server and cloud services. Quality of experience (QoE) domain used for the assessment of user experience during the playing of the game. In this paper, we assess the QoE of the game players while playing different popular games such as Need for Speed Underground II and Subway Surfers, when they play the game from PC/mobile applications and online by using PC and mobile devices. The purpose of the research is to measure the satisfaction level for game playing from a different device and source by avoiding gaming CDs and kiosks. We provide descriptive and inferential analysis of user's data and results show users are satisfied with application-based gaming visual quality, and big-screen display and online gaming have worst ratings for visual quality due to low graphics quality.

Original languageEnglish
Article number100362
JournalEntertainment Computing
Volume34
DOIs
StatePublished - May 2020
Externally publishedYes

Bibliographical note

Publisher Copyright:
© 2020 Elsevier B.V.

Keywords

  • Gaming
  • Quality of experience
  • Visual quality

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction

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