Quality of Experience Assessment of Online Server/Cloud Gaming

  • Asif Ali Laghari
  • , Rashid Ali Laghari
  • , Asiya Khan

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

8 Scopus citations

Abstract

Nowadays, gaming is very popular among the young generation, and game players use heterogeneous devices to play games from cloud/server and PC installation/mobile app. Better gaming can be considered as where the game runs smoothly, speedy, and quickly responds to the user's input. The game player and developer are unaware of how a better gaming experience will be achieved. In this paper, we used quality of experience (QoE) to assess the game experience of game players by using different ways of gaming such as PC installation, Mobile app, and online from server/cloud using both devices. The results show that the PC installation method provides a better QoE for both games, whereas, gaming online from server/cloud using both devices gave the worst user experience.

Original languageEnglish
Title of host publicationProceedings - 2022 8th Annual International Conference on Network and Information Systems for Computers, ICNISC 2022
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages834-837
Number of pages4
ISBN (Electronic)9781665453516
DOIs
StatePublished - 2022
Externally publishedYes
Event8th Annual International Conference on Network and Information Systems for Computers, ICNISC 2022 - Virtual, Online, China
Duration: 16 Sep 202219 Sep 2022

Publication series

NameProceedings - 2022 8th Annual International Conference on Network and Information Systems for Computers, ICNISC 2022

Conference

Conference8th Annual International Conference on Network and Information Systems for Computers, ICNISC 2022
Country/TerritoryChina
CityVirtual, Online
Period16/09/2219/09/22

Bibliographical note

Publisher Copyright:
© 2022 IEEE.

Keywords

  • control
  • loading time
  • quality of experience (QoE)
  • speed of game

ASJC Scopus subject areas

  • Hardware and Architecture
  • Information Systems
  • Computer Networks and Communications
  • Computer Science Applications

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