Abstract
Nowadays, gaming is very popular among the young generation, and game players use heterogeneous devices to play games from cloud/server and PC installation/mobile app. Better gaming can be considered as where the game runs smoothly, speedy, and quickly responds to the user's input. The game player and developer are unaware of how a better gaming experience will be achieved. In this paper, we used quality of experience (QoE) to assess the game experience of game players by using different ways of gaming such as PC installation, Mobile app, and online from server/cloud using both devices. The results show that the PC installation method provides a better QoE for both games, whereas, gaming online from server/cloud using both devices gave the worst user experience.
| Original language | English |
|---|---|
| Title of host publication | Proceedings - 2022 8th Annual International Conference on Network and Information Systems for Computers, ICNISC 2022 |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| Pages | 834-837 |
| Number of pages | 4 |
| ISBN (Electronic) | 9781665453516 |
| DOIs | |
| State | Published - 2022 |
| Externally published | Yes |
| Event | 8th Annual International Conference on Network and Information Systems for Computers, ICNISC 2022 - Virtual, Online, China Duration: 16 Sep 2022 → 19 Sep 2022 |
Publication series
| Name | Proceedings - 2022 8th Annual International Conference on Network and Information Systems for Computers, ICNISC 2022 |
|---|
Conference
| Conference | 8th Annual International Conference on Network and Information Systems for Computers, ICNISC 2022 |
|---|---|
| Country/Territory | China |
| City | Virtual, Online |
| Period | 16/09/22 → 19/09/22 |
Bibliographical note
Publisher Copyright:© 2022 IEEE.
Keywords
- control
- loading time
- quality of experience (QoE)
- speed of game
ASJC Scopus subject areas
- Hardware and Architecture
- Information Systems
- Computer Networks and Communications
- Computer Science Applications