Abstract
Virtual reality (VR) gaming (VRG) captures, examines, analysis, and renders the game data virtually instead of the users’ devices over efficient networks. E.g., VR is crucial in visually guided surgery and manifold therapies. Video Quality Assessment (VQA) helps VRG software and devices execute high-quality inputs/outputs. This paper debates VRG processes, environments, VQA metrics, Quality of Experience (QoE), platforms, current methods, tools, use in medicine, existing operational gains/challenges, and highlights future directions.
| Original language | English |
|---|---|
| Pages (from-to) | 17-28 |
| Number of pages | 12 |
| Journal | Technology and Disability |
| Volume | 36 |
| Issue number | 1-2 |
| DOIs | |
| State | Published - Feb 2024 |
| Externally published | Yes |
Bibliographical note
Publisher Copyright:© 2024 – IOS Press. All rights reserved.
Keywords
- Virtual reality
- augmented reality
- behavior
- cloud gaming
- healthcare imaging
- quality of experience (QoE)
ASJC Scopus subject areas
- Biomedical Engineering
- Rehabilitation
- Health Informatics
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