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Quality of experience assessment in virtual/augmented reality serious games for healthcare: A systematic literature review

  • Asif Ali Laghari*
  • , Vania V. Estrela
  • , Hang Li*
  • , Yin Shoulin
  • , Abdullah Ayub Khan
  • , Muhammad Shahid Anwar
  • , Abdul Wahab
  • , Khadija Bouraqia
  • *Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

36 Scopus citations

Abstract

Virtual reality (VR) gaming (VRG) captures, examines, analysis, and renders the game data virtually instead of the users’ devices over efficient networks. E.g., VR is crucial in visually guided surgery and manifold therapies. Video Quality Assessment (VQA) helps VRG software and devices execute high-quality inputs/outputs. This paper debates VRG processes, environments, VQA metrics, Quality of Experience (QoE), platforms, current methods, tools, use in medicine, existing operational gains/challenges, and highlights future directions.

Original languageEnglish
Pages (from-to)17-28
Number of pages12
JournalTechnology and Disability
Volume36
Issue number1-2
DOIs
StatePublished - Feb 2024
Externally publishedYes

Bibliographical note

Publisher Copyright:
© 2024 – IOS Press. All rights reserved.

Keywords

  • Virtual reality
  • augmented reality
  • behavior
  • cloud gaming
  • healthcare imaging
  • quality of experience (QoE)

ASJC Scopus subject areas

  • Biomedical Engineering
  • Rehabilitation
  • Health Informatics

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