Playful-consumption experiences and subjective well-being: Children's smartphone usage

Amir Zaib Abbasi*, Amjad Shamim, Ding Hooi Ting, Helmut Hlavacs, Umair Rehman

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

36 Scopus citations

Abstract

The study aims to investigate the factors that contribute to children's subjective well-being. We used playful-consumption experiences in children's smartphone usage to determine their subjective well-being. In total, 210 valid responses were obtained from the parents and analyzed using PLS-SEM in SmartPLS 3.2.8. The results of the measurement model revealed that the investigated constructs were reliable and valid. The findings based on the structural model revealed that children's emotional involvement, enjoyment, and sensory experiences with smartphones positively influenced their subjective well-being. However, children's fantasy, escapism, arousal, and role-projection experiences with smartphones failed to impact children's subjective well-being. The study is among the pioneers to investigate children's subjective well-being from the perspective of smartphone usage and playful-consumption experiences.

Original languageEnglish
Article number100390
JournalEntertainment Computing
Volume36
DOIs
StatePublished - Jan 2021
Externally publishedYes

Bibliographical note

Publisher Copyright:
© 2020 Elsevier B.V.

Keywords

  • Children
  • PLS-SEM approach
  • Playful-consumption experiences
  • Smartphone usage
  • Subjective well-being

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction

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