Playful-consumption experience in digital game playing: A scale development

Amir Zaib Abbasi*, Ding Hooi Ting, Helmut Hlavacs

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

10 Scopus citations

Abstract

This paper intends to develop a scale to measure a videogame player’s emotional, sensory, and imaginal experiences in digital gaming. We first define the construct of playful-consumption experience in videogame playing and accordingly, develop a scale for measuring playful experiences in videogames. We collected the data of 225 valid respondents which were further analyzed through exploratory factor analysis (EFA) and reliability analysis. The results of EFA and reliability analysis reported that the loaded items were emerged into a seven factor solution and all constructs have good reliability. This study is unique in the videogame literature as it uses the theoretical definition of playful-consumption experience to define and measure the player’s experiences in videogame playing as playful-consumption experience of videogame play.

Original languageEnglish
Title of host publicationEntertainment Computing – ICEC 2017 - 16th IFIP TC 14 International Conference, Proceedings
EditorsNagisa Munekata, Junichi Hoshino, Itsuki Kunita
PublisherSpringer Verlag
Pages290-296
Number of pages7
ISBN (Print)9783319667140
DOIs
StatePublished - 2017
Externally publishedYes

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10507 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Bibliographical note

Publisher Copyright:
© IFIP International Federation for Information Processing 2017 Published by Springer International Publishing AG 2017. All Rights Reserved.

Keywords

  • Emotional experience
  • Imaginal experience
  • Playful-consumption experience
  • Scale development
  • Sensory experience
  • Videogame

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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