Persuasive Technology in Games: A Brief Review and Reappraisal

  • Umair Rehman*
  • , Muhammad Umair Shah
  • , Amir Zaib Abbasi
  • , Farkhund Iqbal
  • , Ali Arsalan
  • , Muhammad Umair Javaid
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

Persuasive technology is a new field of research that has attracted considerable attention from game designers since there is a growing interest in games promoting positive behavioral changes. Persuasive games have been exploited to tremendous effect with applications ranging from mobile healthcare, which persuade users to exercise more often and adopt a healthy lifestyle, to government programs encouraging civic engagement. Therefore, persuasive technologies have become an indispensable part of the modern game designer’s toolkit, and their importance is only set to grow with time. In this paper, we begin by reviewing the existing body of work in this field while also explaining the pros and cons of emerging design models and theoretical frameworks. We then uncover major pitfalls in the current work and suggest directions for future research. Hopefully, this article will prove instructive to game designers and leave them with a better understanding of the central concepts in the field of persuasive technology.

Original languageEnglish
Title of host publicationHCI in Games
Subtitle of host publicationExperience Design and Game Mechanics - 3rd International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Proceedings
EditorsXiaowen Fang
PublisherSpringer Science and Business Media Deutschland GmbH
Pages99-109
Number of pages11
ISBN (Print)9783030772765
DOIs
StatePublished - 2021
Externally publishedYes

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume12789 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Bibliographical note

Publisher Copyright:
© 2021, Springer Nature Switzerland AG.

Keywords

  • And persuasive design models
  • Behavior change systems
  • Persuasive games
  • Persuasive technology

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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