Personality differences between videogame vs. non-videogame consumers using the HEXACO model

Amir Zaib Abbasi*, Ding Hooi Ting, Helmut Hlavacs, Bradley Wilson, Umair Rehman, Ali Arsalan

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

10 Scopus citations

Abstract

This study investigates whether there exist personality differences between consumers of videogames and non-consumers of videogames. This is explored through the HEXACO model, which derives HEXACO scores indicative of a particular personality profile. The model assesses the dimensions of honesty-humility, emotionality, extraversion, agreeableness, conscientiousness, and openness to experience. The investigation utilized a causal-comparative approach to examine personality differences. A sample of 855 teenage students attending private and public institutions in the Perak and Selangor states of Malaysia participated in the study. The sample contained 475 non-videogame consumers and 380 videogame consumers. The study revealed that videogame consumers have a personality profile that is significantly different on agreeableness, extraversion, conscientiousness, and openness to experience compared to non-videogame consumers. Our study is first to utilize the HEXACO model to evaluate personality differences between videogame consumers and non-videogame consumers.

Original languageEnglish
Pages (from-to)2733-2746
Number of pages14
JournalCurrent Psychology
Volume41
Issue number5
DOIs
StatePublished - May 2022
Externally publishedYes

Bibliographical note

Publisher Copyright:
© 2020, Springer Science+Business Media, LLC, part of Springer Nature.

Keywords

  • Digital games
  • HEXACO personality scores
  • Personality differences
  • Personality traits
  • Videogame consumers

ASJC Scopus subject areas

  • General Psychology

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