TY - GEN
T1 - New perspectives for discrete element modeling
T2 - 6th International Conference on Micromechanics of Granular Media, Powders and Grains 2009
AU - Alonso-Marroquín, Fernando
AU - Galindo-Torres, Sergio Andres
AU - Tordesillas, Antoinette
AU - Wang, Yucang
PY - 2009
Y1 - 2009
N2 - One of the most challenging problems in the realistic modeling of granular materials is how to capture the real shape of the particles. Here we present a method to simulate systems with complex-shaped particles. This method integrates developments in two traditionally separate research areas: computational geometry and molecular dynamics. The computational geometry involves the implementation of techniques of computer graphics to represent particle shape and collision detection. Traditional techniques from molecular dynamics are used to integrate the equations of motion and to perform an efficient calculation of contact forces. The algorithm to solve the dynamics of the system is much more efficient, accurate and easier to implement than other models. The algorithm is used to simulate quasistatic deformation of granular materials using two different models. The first model consists of non-circular particles interacting via frictional forces. The second model consists of circular particles interacting via rolling and sliding resistance. The comparison of both models help us to understand and quantify the extend to which the effects of particle shape can be captured by the introduction of artificial rolling resistance on circular particles. Biaxial test simulation show that the overall response of the system and the collapse of force chains at the critical state is qualitatively similar in both 2D and 3D simulations.
AB - One of the most challenging problems in the realistic modeling of granular materials is how to capture the real shape of the particles. Here we present a method to simulate systems with complex-shaped particles. This method integrates developments in two traditionally separate research areas: computational geometry and molecular dynamics. The computational geometry involves the implementation of techniques of computer graphics to represent particle shape and collision detection. Traditional techniques from molecular dynamics are used to integrate the equations of motion and to perform an efficient calculation of contact forces. The algorithm to solve the dynamics of the system is much more efficient, accurate and easier to implement than other models. The algorithm is used to simulate quasistatic deformation of granular materials using two different models. The first model consists of non-circular particles interacting via frictional forces. The second model consists of circular particles interacting via rolling and sliding resistance. The comparison of both models help us to understand and quantify the extend to which the effects of particle shape can be captured by the introduction of artificial rolling resistance on circular particles. Biaxial test simulation show that the overall response of the system and the collapse of force chains at the critical state is qualitatively similar in both 2D and 3D simulations.
KW - Dynamics and kinematics of rigid bodies
KW - Granular materials
UR - https://www.scopus.com/pages/publications/70450208787
U2 - 10.1063/1.3180055
DO - 10.1063/1.3180055
M3 - Conference contribution
AN - SCOPUS:70450208787
SN - 9780735406827
T3 - AIP Conference Proceedings
SP - 825
EP - 828
BT - Powders and Grains 2009 - Proceedings of the 6th International Conference on Micromechanics of Granular Media
Y2 - 13 July 2009 through 17 July 2009
ER -