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Modeling consumers’ observational learning in digital gaming: A conceptual model

  • Amir Zaib Abbasi*
  • , Ding Hooi Ting
  • , Helmut Hlavacs
  • , Muhammad Shahzeb Fayyaz
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

The present study intends to develop a conceptual model predicting videogame consumers’ observational learning that is initiated through the playful-consumption experience of a digital game. To meet this objective, authors employed the hedonic theory of consumption experience and observational learning theory to propose a conceptual model demonstrating that it is the gamer’s playful-consumption experience of a digital game which actually influences videogame consumers to observe and learn from the digital game. This study is first among others as it takes the theoretical support from hedonic theory of consumption experience, particularly the playful-consumption experience in predicting the videogame consumers’ observational learning in the videogame environment. The study is based on the conceptual model and hence, another empirical study is under way to prove its validation in the videogame setting.

Original languageEnglish
Title of host publicationSerious Games - 4th Joint International Conference, JCSG 2018, Proceedings
EditorsManuel Oliveira, Jannicke Baalsrud Hauge, Stefan Göbel, Augusto Garcia-Agundez, Thomas Tregel, Polona Caserman, Tim Marsh, Minhua Ma
PublisherSpringer Verlag
Pages159-168
Number of pages10
ISBN (Print)9783030027612
DOIs
StatePublished - 2018
Externally publishedYes

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume11243 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Bibliographical note

Publisher Copyright:
© Springer Nature Switzerland AG 2018.

Keywords

  • Digital game
  • Hedonic theory
  • Observational learning
  • Playful-consumption experience

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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