Abstract
The rapid advancements in digital technologies such as artificial intelligence (AI), virtual reality (VR), augmented reality (AR), mixed reality (MR), extended reality (XR), and the internet of things (IoT) have revolutionized various sectors, including education. Metaverse, a convergence of these transformative technologies, offers immersive, personalized, and interactive experiences, making it a powerful tool in modern education. This paper explores the Metaverse's role in enhancing education by examining its architecture, types, and components while addressing practical implementation challenges, and follows a structured review protocol to ensure a comprehensive analysis, including systematic research, paper selection, and a critical examination of relevant studies from reputable databases such as Google Scholar, IEEE Xplore, ACM, and Springer. The research objectives focus on evaluating the Metaverse's applications in education, ethical challenges, technological limitations, and potential strategies for sustainable integration. Key research questions address the need for Metaverse adoption in education, its benefits, challenges, and future directions. The Metaverse cultivates essential skills such as empathy, ethical reasoning, and effective communication by providing students with customized, immersive learning environments. However, ethical concerns, technical barriers, and infrastructural costs pose significant obstacles to its widespread adoption. It discusses strategies to solve these barriers, explores applications in distance learning, and proposes future research directions to create scalable and sustainable educational models in the Metaverse. Through this structured inquiry, the paper establishes the Metaverse as a transformative force in education, blending technological innovation with instructional advancement.
| Original language | English |
|---|---|
| Article number | e70018 |
| Journal | Computer Applications in Engineering Education |
| Volume | 33 |
| Issue number | 3 |
| DOIs | |
| State | Published - May 2025 |
| Externally published | Yes |
Bibliographical note
Publisher Copyright:© 2025 Wiley Periodicals LLC.
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 4 Quality Education
Keywords
- AI-driven learning platforms
- augmented reality
- digital twins
- distance learning technologies
- gamified learning
- immersive learning
- interactive learning environments
- metaverse
- virtual reality
ASJC Scopus subject areas
- General Computer Science
- Education
- General Engineering
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