Abstract
Virtual reality (VR) innovations reached a high level of technological development making it a critical component of the metaverse of tomorrow. With the goal of VR to resemble the real world as closely as possible, data has to be collected and processed by multiple components from different manufacturers with diverse form factors. Often, these components possess vulnerabilities, which if exploited could result in poor user experiences or lead to physical, or psychological harm and financial loss. In this paper, we highlight common components of the VR world and discuss cybersecurity risks which may arise from the combination of possible threats to, and vulnerabilities within the various components. To aid security engineers in their task of securing the VR world, these components are classified into access and service layers from the perspective of the VR world user and their experiences. Our architectural analysis of VR security is the first step towards creating a security testing framework or guidance.
| Original language | English |
|---|---|
| Title of host publication | Proceedings - 2023 IEEE International Conference on Metaverse Computing, Networking and Applications, MetaCom 2023 |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| Pages | 94-98 |
| Number of pages | 5 |
| ISBN (Electronic) | 9798350333336 |
| DOIs | |
| State | Published - 2023 |
| Event | 2023 IEEE International Conference on Metaverse Computing, Networking and Applications, MetaCom 2023 - Kyoto, Japan Duration: 26 Jun 2023 → 28 Jun 2023 |
Publication series
| Name | Proceedings - 2023 IEEE International Conference on Metaverse Computing, Networking and Applications, MetaCom 2023 |
|---|
Conference
| Conference | 2023 IEEE International Conference on Metaverse Computing, Networking and Applications, MetaCom 2023 |
|---|---|
| Country/Territory | Japan |
| City | Kyoto |
| Period | 26/06/23 → 28/06/23 |
Bibliographical note
Publisher Copyright:© 2023 IEEE.
Keywords
- Cybersecurity Risk
- Cybersecurity Threat
- MMORPG
- Metaverse
- Security Control
- Virtual Reality
ASJC Scopus subject areas
- Computer Science Applications
- Information Systems
- Information Systems and Management
- Media Technology
- Computer Networks and Communications