In-Game Virtual Consumption and Online Video Game Addiction: A Conceptual Model

  • Ali Hussain*
  • , Ding Hooi Ting
  • , Helmut Hlavacs
  • , Amir Zaib Abbasi
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Research from the various domain of life intensely focused on the understanding of the role of different psychological factors related to online video game addiction. The current study intends to propose a conceptual model to examines the relationship of in-game virtual consumption with online video game addiction. Different in-game virtual products enable the players to overcome the deficiencies they are facing in the gaming world like lack of power, control, beauty, and even sexual relations. Currently, how these in-game virtual content consumption may develop and maintain problematic game addictive behavior in the players is vague. Therefore, this conceptual paper seeks to investigate this important issue and provide a better understanding of video game addiction. We try to provide a behavioral link between in-game virtual consumption with online video game addiction.

Original languageEnglish
Title of host publicationHCI in Games
Subtitle of host publicationExperience Design and Game Mechanics - 3rd International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Proceedings
EditorsXiaowen Fang
PublisherSpringer Science and Business Media Deutschland GmbH
Pages210-218
Number of pages9
ISBN (Print)9783030772765
DOIs
StatePublished - 2021
Externally publishedYes

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume12789 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Bibliographical note

Publisher Copyright:
© 2021, Springer Nature Switzerland AG.

Keywords

  • And conceptual model
  • In-game content
  • Video game addiction
  • Virtual consumption

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

Fingerprint

Dive into the research topics of 'In-Game Virtual Consumption and Online Video Game Addiction: A Conceptual Model'. Together they form a unique fingerprint.

Cite this