Abstract
Research from the various domain of life intensely focused on the understanding of the role of different psychological factors related to online video game addiction. The current study intends to propose a conceptual model to examines the relationship of in-game virtual consumption with online video game addiction. Different in-game virtual products enable the players to overcome the deficiencies they are facing in the gaming world like lack of power, control, beauty, and even sexual relations. Currently, how these in-game virtual content consumption may develop and maintain problematic game addictive behavior in the players is vague. Therefore, this conceptual paper seeks to investigate this important issue and provide a better understanding of video game addiction. We try to provide a behavioral link between in-game virtual consumption with online video game addiction.
| Original language | English |
|---|---|
| Title of host publication | HCI in Games |
| Subtitle of host publication | Experience Design and Game Mechanics - 3rd International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Proceedings |
| Editors | Xiaowen Fang |
| Publisher | Springer Science and Business Media Deutschland GmbH |
| Pages | 210-218 |
| Number of pages | 9 |
| ISBN (Print) | 9783030772765 |
| DOIs | |
| State | Published - 2021 |
| Externally published | Yes |
Publication series
| Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
|---|---|
| Volume | 12789 LNCS |
| ISSN (Print) | 0302-9743 |
| ISSN (Electronic) | 1611-3349 |
Bibliographical note
Publisher Copyright:© 2021, Springer Nature Switzerland AG.
Keywords
- And conceptual model
- In-game content
- Video game addiction
- Virtual consumption
ASJC Scopus subject areas
- Theoretical Computer Science
- General Computer Science
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