Abstract
Navigating mobile virtual reality (VR) is a challenge due to limited input options and/or a requirement for handsfree interaction. Walking-in-place (WIP) is considered to offer a higher presence than controller input but only allows unidirectional navigation in the direction of the user's gaze-which impedes navigation efficiency. Leaning input enables omnidirectional navigation but currently relies on bulky controllers, which aren't feasible in mobile VR contexts. This note evaluates the use of head-tilt - implemented using inertial sensing-to allow for handsfree omnidirectional VR navigation on mobile VR platforms. A user study with 24 subjects compared three input methods using an obstacle avoidance navigation task: (1) head-tilt alone (TILT); (2) a hybrid method (WIP-TILT) that uses head tilting for direction and WIP to control speed; and (3) traditional controller input. TILT was significantly faster than WIP-TILT and joystick input, while WIP-TILT and TILT offered the highest presence. There was no difference in cybersickness between input methods.
| Original language | English |
|---|---|
| Title of host publication | CHI 2017 - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems |
| Subtitle of host publication | Explore, Innovate, Inspire |
| Publisher | Association for Computing Machinery |
| Pages | 4063-4068 |
| Number of pages | 6 |
| ISBN (Electronic) | 9781450346559 |
| DOIs | |
| State | Published - 2 May 2017 |
| Externally published | Yes |
| Event | 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI 2017 - Denver, United States Duration: 6 May 2017 → 11 May 2017 |
Publication series
| Name | Conference on Human Factors in Computing Systems - Proceedings |
|---|---|
| Volume | 2017-May |
Conference
| Conference | 2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI 2017 |
|---|---|
| Country/Territory | United States |
| City | Denver |
| Period | 6/05/17 → 11/05/17 |
Bibliographical note
Publisher Copyright:© 2017 ACM.
Keywords
- Games
- Head-tilt
- Inertial sensing
- Locomotion
- Mobile VR
- Simulator-sickness
- Virtual reality
- Walking-in-place
ASJC Scopus subject areas
- Software
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design
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