Gamification of Crowd-Driven Environment Design

Brandon Haworth, Muhammad Usman, Davide Schaumann, Nilay Chakraborty, Glen Berseth, Petros Faloutsos, Mubbasir Kapadia

Research output: Contribution to journalArticlepeer-review

4 Scopus citations


This article explores whether crowd-sourced human creativity within a gamified collaborative design framework can address the complexity of predictive environment design. This framework is predicated on gamifying crowd objectives and presenting environment design problems as puzzles. A usability study reveals that the framework is considered usable for the task. Participants were asked to configure an environment puzzle to reduce an important crowd metric, the total egress time. The design task was constructed to be straightforward and uses a simplified environment as a probe for understanding the utility of gamification and the performance of collaboration. Single-player and multiplayer designs outperformed both optimization and expert-sourced designs of the same environment and multiplayer designs further outperformed the single-player designs. Single-player and multiplayer iterations followed linear and exponential decrease trends in total egress time, respectively. Our experiments provide strong evidence toward an interesting novel approach of crowdsourcing collaborative environment design.

Original languageEnglish
Article number8964083
Pages (from-to)107-117
Number of pages11
JournalIEEE Computer Graphics and Applications
Issue number4
StatePublished - 1 Jul 2021
Externally publishedYes

Bibliographical note

Funding Information:
This work was supported by ORF/ISSUM, NSF IIS-1703883, NSF S&AS-1723869, NSERC Discovery and Create Grants, and the Murray Postdoctoral Fellowship.

Publisher Copyright:
© 1981-2012 IEEE.


  • Architectural Design
  • Co-Design
  • Crowd Simulation
  • Crowd Sourcing
  • Gamification

ASJC Scopus subject areas

  • Software
  • Computer Graphics and Computer-Aided Design


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