Gamers’ subjective Well-Being: the role of Peripheral and Core elements of eSporst Videogame Addiction

Research output: Contribution to journalArticlepeer-review

5 Scopus citations

Abstract

This study aims to examine the complex relations between videogame addiction and gamers’ subjective well-being in esports. It deconstructs the positive effect of the peripheral dimension (high engagement elements) of videogame addiction on gamers’ subjective well-being as well as the negative effect of core dimensions (problematic use) in eSports. We collected 219 valid responses from eSports gamers and employed Smart-PLS 3.3.2 to examine the relationships between the study variables. The findings indicate that the peripheral dimensions of eSports videogame addiction (i.e., mood modification and salience) positively influence the gamer’s subjective wellbeing, whereas, the core dimensions (i.e., withdrawal and conflict) negatively influence gamers’ subjective well-being. This study is novel in the sense that it extends the theoretical perspective of gamers’ subjective well-being by studying the positive role of peripheral elements and the negative role of core elements of eSports Videogame addiction. Lastly, we derive theoretical and practical implications from our findings.

Original languageEnglish
Pages (from-to)32230-32243
Number of pages14
JournalCurrent Psychology
Volume42
Issue number36
DOIs
StatePublished - Dec 2023

Bibliographical note

Publisher Copyright:
© 2023, The Author(s), under exclusive licence to Springer Science+Business Media, LLC, part of Springer Nature.

Keywords

  • Conflict
  • Esports
  • Mood modification
  • Salience
  • Self-determination theory
  • Subjective wellbeing
  • Videogame addiction
  • Withdrawal

ASJC Scopus subject areas

  • General Psychology

Fingerprint

Dive into the research topics of 'Gamers’ subjective Well-Being: the role of Peripheral and Core elements of eSporst Videogame Addiction'. Together they form a unique fingerprint.

Cite this