Abstract
Skeleton sequences are lightweight and compact and thus are ideal candidates for action recognition on edge devices. Recent skeleton-based action recognition methods extract features from 3-D joint coordinates as spatial-temporal cues, using these representations in a graph neural network for feature fusion to boost recognition performance. The use of first- and second-order features, that is, joint and bone representations, has led to high accuracy. Nonetheless, many models are still confused by actions that have similar motion trajectories. To address these issues, we propose fusing higher-order features in the form of angular encoding (AGE) into modern architectures to robustly capture the relationships between joints and body parts. This simple fusion with popular spatial-temporal graph neural networks achieves new state-of-the-art accuracy in two large benchmarks, including NTU60 and NTU120, while employing fewer parameters and reduced run time. Our source code is publicly available at: https://github.com/ZhenyueQin/Angular-Skeleton-Encoding.
| Original language | English |
|---|---|
| Pages (from-to) | 4783-4797 |
| Number of pages | 15 |
| Journal | IEEE Transactions on Neural Networks and Learning Systems |
| Volume | 35 |
| Issue number | 4 |
| DOIs | |
| State | Published - 1 Apr 2024 |
| Externally published | Yes |
Bibliographical note
Publisher Copyright:© 2012 IEEE.
Keywords
- Feature extraction
- graph neural network
- skeleton-based action recognition
ASJC Scopus subject areas
- Software
- Computer Science Applications
- Computer Networks and Communications
- Artificial Intelligence