Forensic investigation of cross platform massively multiplayer online games: Minecraft as a case study

D. C.Paul J. Taylor, Henry Mwiki, Ali Dehghantanha*, Alex Akibini, Kim Kwang Raymond Choo, Mohammad Hammoudeh, Reza Parizi

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

15 Scopus citations

Abstract

Minecraft, a Massively Multiplayer Online Game (MMOG), has reportedly millions of players from different age groups worldwide. With Minecraft being so popular, particularly with younger audiences, it is no surprise that the interactive nature of Minecraft has facilitated the commission of criminal activities such as denial of service attacks against gamers, cyberbullying, swatting, sexual communication, and online child grooming. In this research, there is a simulated scenario of a typical Minecraft setting, using a Linux Ubuntu 16.04.3 machine (acting as the MMOG server) and Windows client devices running Minecraft. Server and client devices are then examined to reveal the type and extent of evidential artefacts that can be extracted.

Original languageEnglish
Pages (from-to)337-348
Number of pages12
JournalScience and Justice - Journal of the Forensic Science Society
Volume59
Issue number3
DOIs
StatePublished - May 2019
Externally publishedYes

Bibliographical note

Publisher Copyright:
© 2019

Keywords

  • Game forensics
  • MMOG forensics
  • Massively multiplayer online games (MMOG)
  • Minecraft forensics

ASJC Scopus subject areas

  • Pathology and Forensic Medicine

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