Abstract
Minecraft, a Massively Multiplayer Online Game (MMOG), has reportedly millions of players from different age groups worldwide. With Minecraft being so popular, particularly with younger audiences, it is no surprise that the interactive nature of Minecraft has facilitated the commission of criminal activities such as denial of service attacks against gamers, cyberbullying, swatting, sexual communication, and online child grooming. In this research, we simulate the scenario of a typical Minecraft setting, using a Linux Ubuntu 16.04.3 machine, acting as the MMOG server, and client devices running Minecraft. Then, we forensically examine both server and client devices to reveal the type and extent of evidential artefacts that can be extracted.
| Original language | English |
|---|---|
| Title of host publication | Handbook of Big Data and IoT Security |
| Publisher | Springer International Publishing |
| Pages | 153-177 |
| Number of pages | 25 |
| ISBN (Electronic) | 9783030105433 |
| ISBN (Print) | 9783030105426 |
| DOIs | |
| State | Published - 1 Jan 2019 |
| Externally published | Yes |
Bibliographical note
Publisher Copyright:© Springer Nature Switzerland AG 2019.
Keywords
- Forensic science
- Game forensics
- MMOG forensics
- Massively multiplayer online games (MMOG)
- Minecraft forensics
- Online games forensics
ASJC Scopus subject areas
- General Computer Science