Forensic Investigation of Cross Platform Massively Multiplayer Online Games: Minecraft as a Case Study

Paul J. Taylor, Henry Mwiki, Ali Dehghantanha*, Alex Akinbi, Kim Kwang Raymond Choo, Mohammad Hammoudeh, Reza M. Parizi

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

2 Scopus citations

Abstract

Minecraft, a Massively Multiplayer Online Game (MMOG), has reportedly millions of players from different age groups worldwide. With Minecraft being so popular, particularly with younger audiences, it is no surprise that the interactive nature of Minecraft has facilitated the commission of criminal activities such as denial of service attacks against gamers, cyberbullying, swatting, sexual communication, and online child grooming. In this research, we simulate the scenario of a typical Minecraft setting, using a Linux Ubuntu 16.04.3 machine, acting as the MMOG server, and client devices running Minecraft. Then, we forensically examine both server and client devices to reveal the type and extent of evidential artefacts that can be extracted.

Original languageEnglish
Title of host publicationHandbook of Big Data and IoT Security
PublisherSpringer International Publishing
Pages153-177
Number of pages25
ISBN (Electronic)9783030105433
ISBN (Print)9783030105426
DOIs
StatePublished - 1 Jan 2019
Externally publishedYes

Bibliographical note

Publisher Copyright:
© Springer Nature Switzerland AG 2019.

Keywords

  • Forensic science
  • Game forensics
  • MMOG forensics
  • Massively multiplayer online games (MMOG)
  • Minecraft forensics
  • Online games forensics

ASJC Scopus subject areas

  • General Computer Science

Fingerprint

Dive into the research topics of 'Forensic Investigation of Cross Platform Massively Multiplayer Online Games: Minecraft as a Case Study'. Together they form a unique fingerprint.

Cite this