Fast collision detection in four-dimensional space

M. D.S. Aliyu*, K. S. Al-Sultan

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

3 Scopus citations

Abstract

In this paper, we consider the collision detection problem for general objects. A four-dimensional approach is proposed for this problem which detects exactly and in one-step when and where the earliest collison will occur between the objects. This is done by using four-dimensional sets to represent the objects in both space and time. The problem is then posed as a nonlinear programming problem. The algorithm can handle the case of a rigid body moving on a general path in R2 or R3 with simultaneous translation and rotation. Simulation results on some example problems are given, and show that the algorithm is superior to those available in the literature.

Original languageEnglish
Pages (from-to)437-445
Number of pages9
JournalEuropean Journal of Operational Research
Volume114
Issue number2
DOIs
StatePublished - 16 Apr 1999

Keywords

  • Collision detection
  • Four-dimensional space
  • Nonlinear programming

ASJC Scopus subject areas

  • General Computer Science
  • Modeling and Simulation
  • Management Science and Operations Research
  • Information Systems and Management
  • Industrial and Manufacturing Engineering

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