Abstract
People with visual impairments have a hard time getting consistent physical exercise, as they can not do some exercises, such as running outside, without a sighted guide. People with visual impairments have been shown to have higher spatial localization skills than sighted people, which lead us to believe that they could follow a drone on a running-Track environment. This paper presents a feasibility study where we investigate the ability to localize and follow a low-cost flying drone in people with visual impairments. A Wizard of Oz style study was conducted with 2 blind participants. Our results indicate that blind individuals can accurately localize the drone and follow it. Qualitative results also indicate that the participants were comfortable with following the drone and had high efficacy when it came to following and localizing the drone. The study supports future development of a fully functioning prototype.
| Original language | English |
|---|---|
| Title of host publication | ASSETS 2016 - Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility |
| Publisher | Association for Computing Machinery, Inc |
| Pages | 263-264 |
| Number of pages | 2 |
| ISBN (Electronic) | 9781450341240 |
| DOIs | |
| State | Published - 23 Oct 2016 |
| Externally published | Yes |
| Event | 18th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2016 - Reno, United States Duration: 24 Oct 2016 → 26 Oct 2016 |
Publication series
| Name | ASSETS 2016 - Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility |
|---|
Conference
| Conference | 18th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2016 |
|---|---|
| Country/Territory | United States |
| City | Reno |
| Period | 24/10/16 → 26/10/16 |
Bibliographical note
Publisher Copyright:©2016 Copyright held by the owner/author(s).
Keywords
- Drones
- Exercise
- Health disparities
- Obesity
- Running
ASJC Scopus subject areas
- Computer Networks and Communications
- Human-Computer Interaction
- Hardware and Architecture
- Software