Evaluating the Impact of participants' Prior VR Experience in a Multi-User Metaverse-Based Cultural Heritage Game

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This work investigates how prior VR experience influences interactions in a multi-user metaverse-based cultural heritage game. Results show that prior VR experience enhanced usability and control in the VR condition, while participants without prior experience reported greater enjoyment and novelty. Statistical analysis revealed a significant difference in perspicuity between experience levels in the VR condition and in stimulation in the non-VR condition.

Original languageEnglish
Title of host publicationProceedings VRST 2025 - 31st ACM Symposium on Virtual Reality Software and Technology
EditorsAnil Ufuk Batmaz, Mayra D. Barrera Machuca, Francisco R. Ortega, Daniel Zielasko, Kangsoo Kim, Rick Skarbez, Lucas Plabst, Amy Banic, Mine Sarac Stroppa
PublisherAssociation for Computing Machinery
ISBN (Electronic)9798400721182
DOIs
StatePublished - 4 Dec 2025
Event31st ACM Symposium on Virtual Reality Software and Technology, VRST 2025 - Montreal, Canada
Duration: 12 Nov 202514 Nov 2025

Publication series

NameProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
VolumePart of 215351

Conference

Conference31st ACM Symposium on Virtual Reality Software and Technology, VRST 2025
Country/TerritoryCanada
CityMontreal
Period12/11/2514/11/25

Bibliographical note

Publisher Copyright:
© 2025 Copyright held by the owner/author(s).

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 11 - Sustainable Cities and Communities
    SDG 11 Sustainable Cities and Communities

Keywords

  • Cultural Heritage
  • Education
  • Gamification
  • Immersive Learning
  • Metaverse
  • Multi-User
  • User Experience (UX)
  • Virtual Reality (VR)

ASJC Scopus subject areas

  • Software

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