Engagement and consumption behavior of eSports gamers

Amir Zaib Abbasi*, Muhammad Asif, Amjad Shamim, Ding Hooi Ting, Raouf Ahmad Rather

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

15 Scopus citations

Abstract

Purpose: The purpose of this study is to present a conceptual model where consumer electronic sports (eSports) engagement (CeSE) acts a predictor for gamers’ online engagement in eSports-related products/firm either through direct contribution (purchase intention) or indirect contribution (co-production, community engagement, word-of-mouth and recruitment). Design/methodology/approach: Data from 262 eSports consumers aged 18–24 years were collected and analyzed through WarpPLS 8.0. Findings: The findings of this study confirm that CeSE significantly influences all dimensions of the consumption behaviors (purchase intention, co-production, community engagement, word-of-mouth and recruitment). Originality/value: This study provides empirical support for a conceptual framework developed through the social exchange theory and engagement theory. Besides, hierarchical component model approach is applied to estimate the composite model of CeSE.

Original languageEnglish
Pages (from-to)261-282
Number of pages22
JournalSpanish Journal of Marketing - ESIC
Volume27
Issue number2
DOIs
StatePublished - 21 Aug 2023

Bibliographical note

Publisher Copyright:
© 2023, Amir Zaib Abbasi, Muhammad Asif, Amjad Shamim, Ding Hooi Ting and Raouf Ahmad Rather.

Keywords

  • Co-production
  • Community engagement
  • Consumer eSports engagement
  • Purchase intention
  • Recruitment
  • Word-of-mouth

ASJC Scopus subject areas

  • Marketing

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