Abstract
Purpose: The purpose of this study is to present a conceptual model where consumer electronic sports (eSports) engagement (CeSE) acts a predictor for gamers’ online engagement in eSports-related products/firm either through direct contribution (purchase intention) or indirect contribution (co-production, community engagement, word-of-mouth and recruitment). Design/methodology/approach: Data from 262 eSports consumers aged 18–24 years were collected and analyzed through WarpPLS 8.0. Findings: The findings of this study confirm that CeSE significantly influences all dimensions of the consumption behaviors (purchase intention, co-production, community engagement, word-of-mouth and recruitment). Originality/value: This study provides empirical support for a conceptual framework developed through the social exchange theory and engagement theory. Besides, hierarchical component model approach is applied to estimate the composite model of CeSE.
Original language | English |
---|---|
Pages (from-to) | 261-282 |
Number of pages | 22 |
Journal | Spanish Journal of Marketing - ESIC |
Volume | 27 |
Issue number | 2 |
DOIs | |
State | Published - 21 Aug 2023 |
Bibliographical note
Publisher Copyright:© 2023, Amir Zaib Abbasi, Muhammad Asif, Amjad Shamim, Ding Hooi Ting and Raouf Ahmad Rather.
Keywords
- Co-production
- Community engagement
- Consumer eSports engagement
- Purchase intention
- Recruitment
- Word-of-mouth
ASJC Scopus subject areas
- Marketing