Do pop-up ads in online videogames influence children’s inspired-to behavior?

  • Amir Zaib Abbasi*
  • , Umair Rehman
  • , Ding Hooi Ting
  • , Muhammad Ali Quraishi
  • *Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

10 Scopus citations

Abstract

Purpose: Advertising through the videogame has become one of the most effective and prevalent channels of advertisement, especially via pop-up ads – appearing on the screen that interrupts children’s gaming activity. Despite its importance, the effectiveness of pop-up ads and its advertising value in online videogames (O-VGs) to predict children’s inspired-to behavior remains scant. This study aims to investigate the underlying factors that explain the relationship between the four dimensions of pop-up ads and perceived advertising value, which further predicts children’s inspired-to behavior. Design/methodology/approach: Data from 196 parents who observed their children while playing O-VGs, were analyzed using Smart-PLS. As the respondents are parents, the authors took extra precautions to ensure that the findings are valid. Findings: Results showed that perceived irritation and incentives of pop-up ads do not affect children’s advertising value, whereas perceived informativeness and entertainment of pop-up ads positively impact perceived advertising value among children. Besides, children’s perceived advertising value of pop-up ads in O-VGs predict their inspired-to behavior. Originality/value: This study contributes to children’s inspired-to behavior via empirically studying the perceived advertising value as a potential deriving source of inspiration. Finally, the study provides information for developers/advertisers about why and under what circumstances children perceived advertising value affect inspired-to behavior.

Original languageEnglish
Pages (from-to)362-381
Number of pages20
JournalYoung Consumers
Volume23
Issue number3
DOIs
StatePublished - 6 Jul 2022

Bibliographical note

Publisher Copyright:
© 2021, Emerald Publishing Limited.

Keywords

  • Children and inspired-to behavior
  • Ducoffe’s advertising model
  • Online media
  • Other media and children
  • Parenthood
  • Pop-up ads in O-VGs
  • Quantitative methods

ASJC Scopus subject areas

  • Economics, Econometrics and Finance (miscellaneous)
  • Life-span and Life-course Studies

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