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Decision-Aid Insights from Esports Players' Gratifications and Ongoing Gameplay Intentions: Evidence from Saudi Arabia Using UTAUT2 and Media Gratifications Perspectives

  • Basheer M. Al-Ghazali*
  • , M. Sadiq Sohail
  • , Mohammed Abdulrazzaq Alaghbari
  • , Adel Ghaleb Haddad
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Esports has become a rapidly expanding segment of the digital economy, blending interactive entertainment, competition, and community. Saudi Arabia has positioned itself as a major player in this industry, hosting some of the world's largest esports events, including the rebranded Esports World Cup (EWC) in Riyadh in 2024. This study investigates Saudi esports players' gratifications and ongoing gameplay intentions using frameworks from gratifications theory and the Unified Theory of Acceptance and Use of Technology (UTAUT2). A survey of 423 Saudi gamers reveals that enjoyment, social interaction, and achievement gratifications, combined with performance expectancy and social influence, significantly predict continued gameplay intentions. The findings not only contribute to esports scholarship by situating Saudi Arabia within global esports discourses but also provide actionable insights for decision-aid applications in computer science and engineering, such as predictive models for player engagement, recommendation systems, and adaptive esports platforms.

Original languageEnglish
Title of host publication2025 International Conference on Decision Aid Sciences and Applications, DASA 2025
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages851-854
Number of pages4
ISBN (Electronic)9798331588595
DOIs
StatePublished - 2025
Event2025 International Conference on Decision Aid Sciences and Applications, DASA 2025 - Manama, Bahrain
Duration: 1 Dec 20252 Dec 2025

Publication series

Name2025 International Conference on Decision Aid Sciences and Applications, DASA 2025

Conference

Conference2025 International Conference on Decision Aid Sciences and Applications, DASA 2025
Country/TerritoryBahrain
CityManama
Period1/12/252/12/25

Bibliographical note

Publisher Copyright:
© 2025 IEEE.

Keywords

  • Esports
  • UTAUT2
  • decision-aid applications
  • gameplay intentions
  • gratifications theory
  • predictive analytics

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Networks and Communications
  • Computer Science Applications
  • Decision Sciences (miscellaneous)
  • Information Systems and Management
  • Control and Optimization

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