Abstract
Pop-up ads in online gaming is an emerging phenomenon on the internet that provide massive opportunities for business enterprises. Despite its importance for any businesses, do gamers get inspired by pop-up ads? To answer the query, we develop the conceptual model predicting customer inspiration through perceived advertisement value of pop-up ads in the context of online games. Based on the conceptual model, we first aim to highlight the factors that can motivate gamers to interact with pop-up ads in online games and gain perceived advertisement value of pop-up ads. After that, we intend to understand the impact of perceived advertisement value of pop-up ads on customer inspiration. Our study makes several notable contributions to the literature. First, we apply and extend Ducoffe model of advertisement value in pop-up ads, especially in online games. Second, we add audio and visual aesthetic factors in the existing Ducoffe model. Third, we primarily focus on predicting customer inspiration through perceived advertisement value of pop-up ads in online games.
| Original language | English |
|---|---|
| Title of host publication | HCI in Games - 2nd International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Proceedings |
| Editors | Xiaowen Fang |
| Publisher | Springer |
| Pages | 251-259 |
| Number of pages | 9 |
| ISBN (Print) | 9783030501631 |
| DOIs | |
| State | Published - 2020 |
| Externally published | Yes |
Publication series
| Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
|---|---|
| Volume | 12211 LNCS |
| ISSN (Print) | 0302-9743 |
| ISSN (Electronic) | 1611-3349 |
Bibliographical note
Publisher Copyright:© Springer Nature Switzerland AG 2020.
Keywords
- Conceptual model
- Ducoffe advertising model
- Online games
- Pop-up ads
ASJC Scopus subject areas
- Theoretical Computer Science
- General Computer Science