Crowd sourced co-design of floor plans using simulation guided games

Nilay Chakraborty, Glen Berseth, Brandon Haworth*, Petros Faloutsos, Muhammad Usman, Mubbasir Kapadia

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Scopus citations

Abstract

Crowd-aware environment design is a complex combinatorial decision process, where small changes in a design may affect crowd flow patterns in unexpected and potentially unintuitive ways. Existing solutions rely on expert intuition, best practices, or automation. To address the dimensionality and complexity of the design process, we propose leveraging automation and human creativity at a large scale akin to crowd sourcing, within a gamified collaborative design framework. Using our system, “players" (novice users or experts) can rapidly iterate on their designs while soliciting feedback from computer simulations of crowd movement and the designs of other players. Our approach affords a new way of thinking of the solution space in that it inherently supports competitive collaboration, co-design, and crowd sourced solutions. We evaluate our framework through a preliminary user study.

Original languageEnglish
Title of host publicationProceedings - MIG 2017
Subtitle of host publicationMotion in Games
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450355414
DOIs
StatePublished - 8 Nov 2017
Externally publishedYes
Event10th International Conference on Motion in Games, MIG 2017 - Barcelona, Spain
Duration: 8 Nov 201710 Nov 2017

Publication series

NameProceedings - MIG 2017: Motion in Games

Conference

Conference10th International Conference on Motion in Games, MIG 2017
Country/TerritorySpain
CityBarcelona
Period8/11/1710/11/17

Bibliographical note

Publisher Copyright:
© 2017 Copyright held by the owner/author(s).

Keywords

  • Architectural Design
  • Co-Design
  • Gamification

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Software
  • Human-Computer Interaction

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