Crafting user experiences in the metaverse: A design science study

  • Mohina Gandhi*
  • , Aakanksha Gaur
  • , Arpan Kumar Kar
  • , Yogesh K. Dwivedi
  • *Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

8 Scopus citations

Abstract

Metaverse(s) is often referred to as a phenomenon where multiple and interconnected immersive experiences exist in parallel. It is an emerging trend and has drawn keen attention from consumers, practitioners, and scholars in various disciplines. Metaverses are likely to generate new business opportunities for firms and enable the firms to develop unique consumer experiences. However, the current stream of literature needs to focus on articulating how these user experiences can be designed. By adopting a design science research methodology, this study examines the user experiences that can be rendered in the metaverses. The study is conducted in two phases. In the first phase, based on expert interviews, we identify four distinct forms of user experiences and the vital techno-functional blocks required to realize these experiences. In the second phase, we utilize the best-worst method to evaluate the significance of each technological block in creating different metaverse-enabled experiences. This study enhances the metaverse literature by introducing a pentagonal techno-functional framework and categorizing the metaverse-enabled user experiences across the dimensions of create-ability and transact-ability.

Original languageEnglish
Article number123759
JournalTechnological Forecasting and Social Change
Volume209
DOIs
StatePublished - Dec 2024
Externally publishedYes

Bibliographical note

Publisher Copyright:
© 2024 The Authors

Keywords

  • Design science research methodology
  • Metaverse
  • User experience
  • Virtual worlds

ASJC Scopus subject areas

  • Business and International Management
  • Applied Psychology
  • Management of Technology and Innovation

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