Chapter 9 Towards Democratizing Human–Building Simulation and Analytics

Muhammad Usman*, Brandon Haworth, Glen Berseth, Petros Faloutsos, Mubbasir Kapadia

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

1 Scopus citations


This work addresses a key emerging issue for building resiliency in the digital age and the advent of “smart” environments, specifically the impact of AI on human-building interactions. We present herein a concise summary of the workflows we have developed over time to simulate human-movements and dynamics of human-building interactions. We discuss the applications of human behaviour simulation in the analysis of building environments. We then discuss the approaches which use dynamic human-aware simulations in improving environment designs. We highlight the challenges in existing simulation workflows, which are usually decoupled from environment modeling tools or often tightly coupled with any specialized modeling platform. Such workflows require significant infrastructure and domain expertise, hindering the users’ abilities to seamlessly simulate, analyze, and incorporate dynamics of human-building interactions into their preferred design workflows. We introduce a democratized approach using an on-demand service-based workflow for human behaviour simulation and analysis of human-building interactions.

Original languageEnglish
Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
PublisherSpringer Science and Business Media Deutschland GmbH
Number of pages15
StatePublished - 2021
Externally publishedYes

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume12660 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Bibliographical note

Funding Information:
Acknowledgements. This research has been partially funded by grants from the NSERC Discovery, ISSUM, OGS, and in part by NSF IIS-1703883 and NSF S&AS-1723869.

Publisher Copyright:
© 2020, Springer Nature Switzerland AG.


  • Built environment simulation-as-a-service
  • Computer-Aided Design
  • Crowd simulation multi-agent system
  • Human-building interaction
  • Virtual environment

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science (all)


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