Abstract
Identifying and addressing usability issues is a vital part of improving player experiences in games. This paper delves into different methods that can be applied to shortlist usability issues in games. We specifically discuss observational studies, think-aloud protocols, questionnaires, surveys, user interviews, focus groups, and heuristic evaluations. The paper also discusses approaches to prioritize usability issues in games through severity ratings. Severity ratings allow researchers to prioritize issues in terms of their impact on player experience and other factors, including business goals, cost of redesigns, etc. We also discuss how the player’s usability data can be analyzed using different approaches. Next, we discuss sources of biases in usability studies, ways of determining optimal sample size and approaches to reducing evaluator effect. Finally, we describe approaches to ideating design solutions to address usability concerns in games.
| Original language | English |
|---|---|
| Title of host publication | HCI in Games |
| Subtitle of host publication | Experience Design and Game Mechanics - 3rd International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Proceedings |
| Editors | Xiaowen Fang |
| Publisher | Springer Science and Business Media Deutschland GmbH |
| Pages | 110-118 |
| Number of pages | 9 |
| ISBN (Print) | 9783030772765 |
| DOIs | |
| State | Published - 2021 |
| Externally published | Yes |
Publication series
| Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
|---|---|
| Volume | 12789 LNCS |
| ISSN (Print) | 0302-9743 |
| ISSN (Electronic) | 1611-3349 |
Bibliographical note
Publisher Copyright:© 2021, Springer Nature Switzerland AG.
Keywords
- Game user researchers methods
- Severity rating
- Usability issues in games
ASJC Scopus subject areas
- Theoretical Computer Science
- General Computer Science