Analyzing and Prioritizing Usability Issues in Games

Umair Rehman*, Amir Zaib Abbasi, Muhammad Umair Shah, Amna Idrees, Hassan Ilahi, Helmut Hlavacs

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Identifying and addressing usability issues is a vital part of improving player experiences in games. This paper delves into different methods that can be applied to shortlist usability issues in games. We specifically discuss observational studies, think-aloud protocols, questionnaires, surveys, user interviews, focus groups, and heuristic evaluations. The paper also discusses approaches to prioritize usability issues in games through severity ratings. Severity ratings allow researchers to prioritize issues in terms of their impact on player experience and other factors, including business goals, cost of redesigns, etc. We also discuss how the player’s usability data can be analyzed using different approaches. Next, we discuss sources of biases in usability studies, ways of determining optimal sample size and approaches to reducing evaluator effect. Finally, we describe approaches to ideating design solutions to address usability concerns in games.

Original languageEnglish
Title of host publicationHCI in Games
Subtitle of host publicationExperience Design and Game Mechanics - 3rd International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Proceedings
EditorsXiaowen Fang
PublisherSpringer Science and Business Media Deutschland GmbH
Pages110-118
Number of pages9
ISBN (Print)9783030772765
DOIs
StatePublished - 2021
Externally publishedYes

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume12789 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Bibliographical note

Publisher Copyright:
© 2021, Springer Nature Switzerland AG.

Keywords

  • Game user researchers methods
  • Severity rating
  • Usability issues in games

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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