An Interactive Virtual Training System for Assembly and Disassembly Based on Precedence Constraints

Zhuoran Li, Jing Wang*, Zhaoyu Yan, Xinyao Wang, Muhammad Shahid Anwar

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

11 Scopus citations

Abstract

Compared with traditional training modes of assembly/disassembly, the virtual environment has advantages for enhancing the training quality, saving training resources, and breaking restrictions on training equipment and place. In order to balance the training quality, experience quality, and especially training costs, an interactive virtual training system for assembly and disassembly is discussed in this paper. The training is based on assembly precedence constraints among assembly paths. Also, the developer interface and the user interface are both provided for facilitation of the management, development, and modification of training contents. Two important modes of user interfaces are provided and based on immersive virtual reality (VR) devices and conventional desktop devices (the computer screen, keyboard, and mouse) for different economic conditions. Meanwhile, to improve the development efficiency of the training contents, the system is programmed as a software development kit providing the developer interface with parameter-input fields for Unity3d the virtual simulation engine. Finally, two subjective evaluation experiments are conducted to evaluate the usability in the training experience of interaction and precedence constraints via the desktop interface, and explore the difference of usability in the training experience between immersive VR environment and desktop environment provided by the training system.

Original languageEnglish
Title of host publicationAdvances in Computer Graphics - 36th Computer Graphics International Conference, CGI 2019, Proceedings
EditorsMarina Gavrilova, Jian Chang, Nadia Magnenat Thalmann, Nadia Magnenat Thalmann, Eckhard Hitzer, Hiroshi Ishikawa
PublisherSpringer Verlag
Pages81-93
Number of pages13
ISBN (Print)9783030225131
DOIs
StatePublished - 2019
Externally publishedYes
Event36th Computer Graphics International Conference, CGI 2019 - Calgary, Canada
Duration: 17 Jun 201920 Jun 2019

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume11542 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference36th Computer Graphics International Conference, CGI 2019
Country/TerritoryCanada
CityCalgary
Period17/06/1920/06/19

Bibliographical note

Publisher Copyright:
© Springer Nature Switzerland AG 2019.

Keywords

  • Assembly and disassembly
  • Precedence constraint
  • Training system
  • Virtual environment

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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