Abstract
This research article attempts to conceptualize and operationalize the concept of engagement in videogame-play as consumer videogame engagement that comprises both psychological and behavioral dimensions. Accordingly, this study has developed a scale for measuring consumer videogame engagement through following the steps of scale development. Next, the study has collected data on two samples. Besides, this study has applied SPSS 22.0 version and SEM-PLS approach to analyze the data on two samples and to validate the construct of consumer videogame engagement. Based on the study results, an instrument has proven to be a valid source for measuring engagement in videogames as well as a reflective-formative and multi-dimensional construct. This study contributes to the videogame literature as it considers consumer videogame engagement as a multi-dimensional construct comprising on cognitive, affective and behavioral engagement. It further validates the scale of consumer videogame engagement as reflective-formative model among videogame players.
| Original language | English |
|---|---|
| Title of host publication | Entertainment Computing - 15th IFIP TC 14 International Conference, ICEC 2016, Proceedings |
| Editors | Rainer Malaka, Günter Wallner, Hyun-Seung Yang, Helmut Hlavacs, Simone Kriglstein, Artur Lugmayr |
| Publisher | Springer Verlag |
| Pages | 247-252 |
| Number of pages | 6 |
| ISBN (Print) | 9783319460994 |
| DOIs | |
| State | Published - 2016 |
| Externally published | Yes |
Publication series
| Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
|---|---|
| Volume | 9926 LNCS |
| ISSN (Print) | 0302-9743 |
| ISSN (Electronic) | 1611-3349 |
Bibliographical note
Publisher Copyright:© IFIP International Federation for Information Processing 2016.
Keywords
- Affective engagement
- Behavioral engagement
- Cognitive engagement
- Consumer videogame engagement
- Engagement
- Reflective-formative model
- Scale development process
- Videogame engagement
ASJC Scopus subject areas
- Theoretical Computer Science
- General Computer Science