A revisit of the measurements on engagement in videogames: A new scale development

Amir Zaib Abbasi*, Ding Hooi Ting, Helmut Hlavacs

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

13 Scopus citations

Abstract

This research article attempts to conceptualize and operationalize the concept of engagement in videogame-play as consumer videogame engagement that comprises both psychological and behavioral dimensions. Accordingly, this study has developed a scale for measuring consumer videogame engagement through following the steps of scale development. Next, the study has collected data on two samples. Besides, this study has applied SPSS 22.0 version and SEM-PLS approach to analyze the data on two samples and to validate the construct of consumer videogame engagement. Based on the study results, an instrument has proven to be a valid source for measuring engagement in videogames as well as a reflective-formative and multi-dimensional construct. This study contributes to the videogame literature as it considers consumer videogame engagement as a multi-dimensional construct comprising on cognitive, affective and behavioral engagement. It further validates the scale of consumer videogame engagement as reflective-formative model among videogame players.

Original languageEnglish
Title of host publicationEntertainment Computing - 15th IFIP TC 14 International Conference, ICEC 2016, Proceedings
EditorsRainer Malaka, Günter Wallner, Hyun-Seung Yang, Helmut Hlavacs, Simone Kriglstein, Artur Lugmayr
PublisherSpringer Verlag
Pages247-252
Number of pages6
ISBN (Print)9783319460994
DOIs
StatePublished - 2016
Externally publishedYes

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9926 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Bibliographical note

Publisher Copyright:
© IFIP International Federation for Information Processing 2016.

Keywords

  • Affective engagement
  • Behavioral engagement
  • Cognitive engagement
  • Consumer videogame engagement
  • Engagement
  • Reflective-formative model
  • Scale development process
  • Videogame engagement

ASJC Scopus subject areas

  • Theoretical Computer Science
  • General Computer Science

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