Abstract
The design of user interface is an important and challenging topic for student designers to understand and master. The eight principles of good User Interface (UI) design are often taught using primarily cognitive approaches, which can leave room for improvement in students' ability to apply the principles in a variety of contexts. Game-based learning tools are recognised to be beneficial in university classrooms across a variety of discipline areas and topics due to their capacity to increase engagement. This project presents a first prototype for an instructional tool that leverages constructionism and embodied learning to enhance students' understanding and application of these principles. This tool takes the form of a board game, thus encouraging peer learning. To test the prototype, three usability tests were carried out. Each user group was unique, the first being internal to the design team, the second having some prior exposure of the subject, and the third, having no prior experience at all. In each sessions, the participants were presented with a series of UI challenges, for which they were asked to construct suitable design solutions. Following the sessions, and where possible, the quality of these solutions were evaluated against a scoring system. This initial study suggests that instructional board games may be flexible enough to support learning outcomes at various stages of knowledge and skills acquisition among different learner groups.
| Original language | English |
|---|---|
| Title of host publication | SEFI 2023 - 51st Annual Conference of the European Society for Engineering Education |
| Subtitle of host publication | Engineering Education for Sustainability, Proceedings |
| Editors | Ger Reilly, Mike Murphy, Balazs Vince Nagy, Hannu-Matti Jarvinen |
| Publisher | European Society for Engineering Education (SEFI) |
| Pages | 1762-1772 |
| Number of pages | 11 |
| ISBN (Electronic) | 9782873520267 |
| DOIs | |
| State | Published - 2023 |
| Externally published | Yes |
| Event | 51st Annual Conference of the European Society for Engineering Education, SEFI 2023 - Dublin, Ireland Duration: 11 Sep 2023 → 14 Sep 2023 |
Publication series
| Name | SEFI 2023 - 51st Annual Conference of the European Society for Engineering Education: Engineering Education for Sustainability, Proceedings |
|---|
Conference
| Conference | 51st Annual Conference of the European Society for Engineering Education, SEFI 2023 |
|---|---|
| Country/Territory | Ireland |
| City | Dublin |
| Period | 11/09/23 → 14/09/23 |
Bibliographical note
Publisher Copyright:© 2023 SEFI 2023 - 51st Annual Conference of the European Society for Engineering Education: Engineering Education for Sustainability, Proceedings. All Rights Reserved.
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 4 Quality Education
-
SDG 12 Responsible Consumption and Production
Keywords
- Embodied Learning
- Game-based Learning
- Product Design
- Universal Design
- User Interface Design
ASJC Scopus subject areas
- General Engineering
- Education
Fingerprint
Dive into the research topics of 'A GAME-BASED LEARNING APPROACH TO ENHANCE UNDERSTANDING OF INTERFACE DESIGN PRINCIPLES IN DESIGN EDUCATION'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver