A GAME-BASED LEARNING APPROACH TO ENHANCE UNDERSTANDING OF INTERFACE DESIGN PRINCIPLES IN DESIGN EDUCATION

Deborah E. Carberry, Colm O'Kane, Kevin D. Delaney, Martin P. Andersson, Ulrich Krühne*, Donal McHale*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The design of user interface is an important and challenging topic for student designers to understand and master. The eight principles of good User Interface (UI) design are often taught using primarily cognitive approaches, which can leave room for improvement in students' ability to apply the principles in a variety of contexts. Game-based learning tools are recognised to be beneficial in university classrooms across a variety of discipline areas and topics due to their capacity to increase engagement. This project presents a first prototype for an instructional tool that leverages constructionism and embodied learning to enhance students' understanding and application of these principles. This tool takes the form of a board game, thus encouraging peer learning. To test the prototype, three usability tests were carried out. Each user group was unique, the first being internal to the design team, the second having some prior exposure of the subject, and the third, having no prior experience at all. In each sessions, the participants were presented with a series of UI challenges, for which they were asked to construct suitable design solutions. Following the sessions, and where possible, the quality of these solutions were evaluated against a scoring system. This initial study suggests that instructional board games may be flexible enough to support learning outcomes at various stages of knowledge and skills acquisition among different learner groups.

Original languageEnglish
Title of host publicationSEFI 2023 - 51st Annual Conference of the European Society for Engineering Education
Subtitle of host publicationEngineering Education for Sustainability, Proceedings
EditorsGer Reilly, Mike Murphy, Balazs Vince Nagy, Hannu-Matti Jarvinen
PublisherEuropean Society for Engineering Education (SEFI)
Pages1762-1772
Number of pages11
ISBN (Electronic)9782873520267
DOIs
StatePublished - 2023
Externally publishedYes
Event51st Annual Conference of the European Society for Engineering Education, SEFI 2023 - Dublin, Ireland
Duration: 11 Sep 202314 Sep 2023

Publication series

NameSEFI 2023 - 51st Annual Conference of the European Society for Engineering Education: Engineering Education for Sustainability, Proceedings

Conference

Conference51st Annual Conference of the European Society for Engineering Education, SEFI 2023
Country/TerritoryIreland
CityDublin
Period11/09/2314/09/23

Bibliographical note

Publisher Copyright:
© 2023 SEFI 2023 - 51st Annual Conference of the European Society for Engineering Education: Engineering Education for Sustainability, Proceedings. All Rights Reserved.

Keywords

  • Embodied Learning
  • Game-based Learning
  • Product Design
  • Universal Design
  • User Interface Design

ASJC Scopus subject areas

  • General Engineering
  • Education

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