Abstract
Research on video-games has progressively increased since 2000, yet past studies are limited to explore the moderating role of video-game engagement in the collectivist society, especially in the context of Malaysia to investigate how video-game engagement influences consumers’ behavior in terms of their personality traits. Therefore, the contemporary study attempts to propose a conceptual model to examine how video-game engagement moderates the relationship between HEXACO personality traits and consumers’ personality. On basis of reviewing past studies, and their research issues, this study has suggested a distinctive conceptual model that has been proposed from traits theory of personality and engagement theory, particularly by taking the dimensions of HEXACO personality inventory model and one of the essences of engagement theory (learning through getting exposure of digital-framework) like video-game engagement as moderating variable. This paper has come up with the study propositions, which further requires future work to investigate them empirically. This study is unique in marketing to contribute in the field of consumer behavior by investigating the role of hedonic product as “video game” and its consumption as “engagement” and examining its moderating influence on consumers’ personality.
Original language | English |
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Pages (from-to) | 1216-1220 |
Number of pages | 5 |
Journal | Advanced Science Letters |
Volume | 21 |
Issue number | 5 |
DOIs | |
State | Published - May 2015 |
Externally published | Yes |
Bibliographical note
Publisher Copyright:© 2015 American Scientific Publishers. All rights reserved.
Keywords
- Collectivist society
- Consumers’ personality
- Consumption
- Hedonic product
- Hexaco personality inventory model
- Malaysia
- Video game
- Video-game engagement
ASJC Scopus subject areas
- General Computer Science
- Health(social science)
- General Mathematics
- Education
- General Environmental Science
- General Engineering
- General Energy