Amir Zaib Abbasi
Calculated based on number of publications stored in Pure and citations from Scopus
Calculated based on number of publications stored in Pure and citations from Scopus
Calculated based on number of publications stored in Pure and citations from Scopus
20152025

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  • 2023

    Comparing Hedonic Consumption Experiences Between MOBA Games and Vrides

    Abbasi, A. Z., Hlavacs, H. & Rehman, U., 2023, HCI in Games - 5th International Conference, HCI-Games 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Proceedings. Fang, X. (ed.). Springer Science and Business Media Deutschland GmbH, p. 117-124 8 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 14047 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    1 Scopus citations
  • Social Robots in Retail: Emotional Experiences a Critical Driver of Purchase Intention

    Rehman, U., Shah, M. U., Abbasi, A. Z. & Iqbal, F., 2023, Proceedings of the 56th Annual Hawaii International Conference on System Sciences, HICSS 2023. Bui, T. X. (ed.). IEEE Computer Society, p. 1510-1519 10 p. (Proceedings of the Annual Hawaii International Conference on System Sciences; vol. 2023-January).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    1 Scopus citations
  • 2021

    Analyzing and Prioritizing Usability Issues in Games

    Rehman, U., Abbasi, A. Z., Shah, M. U., Idrees, A., Ilahi, H. & Hlavacs, H., 2021, HCI in Games: Experience Design and Game Mechanics - 3rd International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Proceedings. Fang, X. (ed.). Springer Science and Business Media Deutschland GmbH, p. 110-118 9 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 12789 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

  • How Engagement with Gamified Applications Impacts Quality of Life: A Conceptual Model

    Abbasi, A. Z., Hassan, M., Rehman, U., Hlavacs, H., Ting, D. H. & Shah, M. U., 2021, HCI International 2021 - Late Breaking Papers: HCI Applications in Health, Transport, and Industry - 23rd HCI International Conference, HCII 2021, Proceedings. Stephanidis, C., Duffy, V. G., Krömker, H., Fui-Hoon Nah, F., Siau, K., Salvendy, G. & Wei, J. (eds.). Springer Science and Business Media Deutschland GmbH, p. 3-10 8 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 13097 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    1 Scopus citations
  • In-Game Virtual Consumption and Online Video Game Addiction: A Conceptual Model

    Hussain, A., Ting, D. H., Hlavacs, H. & Abbasi, A. Z., 2021, HCI in Games: Experience Design and Game Mechanics - 3rd International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Proceedings. Fang, X. (ed.). Springer Science and Business Media Deutschland GmbH, p. 210-218 9 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 12789 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

  • Persuasive Technology in Games: A Brief Review and Reappraisal

    Rehman, U., Shah, M. U., Abbasi, A. Z., Iqbal, F., Arsalan, A. & Javaid, M. U., 2021, HCI in Games: Experience Design and Game Mechanics - 3rd International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Proceedings. Fang, X. (ed.). Springer Science and Business Media Deutschland GmbH, p. 99-109 11 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 12789 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    1 Scopus citations
  • 2020

    Customer inspiration via advertising value of pop-up ads in online games

    Abbasi, A. Z., Hussain, A., Hlavacs, H., Shah, M. U., Ting, D. H. & Rehman, U., 2020, HCI in Games - 2nd International Conference, HCI-Games 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Proceedings. Fang, X. (ed.). Springer, p. 251-259 9 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 12211 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    10 Scopus citations
  • 2019

    Playful-Consumption Experience and Consumer Videogame Engagement in the Lens of S-R Model: An Empirical Study

    Abbasi, A. Z., Ting, D. H., Hlavacs, H., Fayyaz, M. S. & Wilson, B., 2019, HCI in Games - 1st International Conference, HCI-Games 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings. Fang, X. (ed.). Springer Verlag, p. 85-104 20 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 11595 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    12 Scopus citations
  • 2018

    Modeling consumers’ observational learning in digital gaming: A conceptual model

    Abbasi, A. Z., Ting, D. H., Hlavacs, H. & Fayyaz, M. S., 2018, Serious Games - 4th Joint International Conference, JCSG 2018, Proceedings. Oliveira, M., Baalsrud Hauge, J., Göbel, S., Garcia-Agundez, A., Tregel, T., Caserman, P., Marsh, T. & Ma, M. (eds.). Springer Verlag, p. 159-168 10 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 11243 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    2 Scopus citations
  • 2017

    Playful-consumption experience in digital game playing: A scale development

    Abbasi, A. Z., Ting, D. H. & Hlavacs, H., 2017, Entertainment Computing – ICEC 2017 - 16th IFIP TC 14 International Conference, Proceedings. Munekata, N., Hoshino, J. & Kunita, I. (eds.). Springer Verlag, p. 290-296 7 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 10507 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    9 Scopus citations
  • 2016

    A revisit of the measurements on engagement in videogames: A new scale development

    Abbasi, A. Z., Ting, D. H. & Hlavacs, H., 2016, Entertainment Computing - 15th IFIP TC 14 International Conference, ICEC 2016, Proceedings. Malaka, R., Wallner, G., Yang, H.-S., Hlavacs, H., Kriglstein, S. & Lugmayr, A. (eds.). Springer Verlag, p. 247-252 6 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 9926 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Open Access
    11 Scopus citations
  • Proposing a new conceptual model predicting consumer videogame engagement triggered through playful-consumption experiences

    Abbasi, A. Z., Ting, D. H. & Hlavacs, H., 2016, Entertainment Computing - 15th IFIP TC 14 International Conference, ICEC 2016, Proceedings. Malaka, R., Wallner, G., Yang, H.-S., Hlavacs, H., Kriglstein, S. & Lugmayr, A. (eds.). Springer Verlag, p. 126-134 9 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 9926 LNCS).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    5 Scopus citations
  • 2015

    An integrated conceptual model for predicting behavioral learning triggered by video-game engagement: A mediating role of observational learning

    Abbasi, A. Z., Ting, D. H. & Jamek, A. B. S., 18 Nov 2015, 2015 Game Physics and Mechanics International Conference, GAMEPEC 2015 - Proceeding. Institute of Electrical and Electronics Engineers Inc., p. 11-15 5 p. 7331848. (2015 Game Physics and Mechanics International Conference, GAMEPEC 2015 - Proceeding).

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    6 Scopus citations
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